Category Archives: Story Preparation

High Concept in Stories

Jurassic Park is a prime example of a High Concept film
Jurassic Park is a prime example of a High Concept film.

High Concept is a term that’s commonly used in Hollywood to refer to a film or story that contains specific characteristics.

Steven Spielberg has referred to High Concept as a high-level idea that can be expressed briefly, allowing one to hold the entire story in the palm of one’s hand.

High Concept, at its most basic, entails three crucial aspects:

1. It contains a core concept that is unique.
2. It appeals to a large audience.
3. It can be stated in a single sentence, allowing us to “see” the overall story at a glance. 

Uniqueness

Of course, no story is truly unique. We’ve often heard that there are only so many stories out there, and they’ve all been told before in one way or another. But this does not mean that elements within these stories can’t be arranged in unique combinations. 

Jurassic Park, is based on one of the most successful high concept ideas of all time.

Jurassic Park is a classical monster movie, but the idea that the monsters spring from the DNA of prehistoric animals, which has been preserved in tree resin, was new and unique at the time. 

Wide Audience Appeal

This is one of the most difficult elements to pin down. After all, if we knew beforehand precisely what would prove popular with audiences or readers, we’d all be millionaires. Having said that, there are sources that we can look to for hints. The top ten most popular books and movies is a good place to start.

Can Be Stated Succinctly

How is it possible that one can encapsulate and visualise an entire story in a single sentence? Well, that’s what’s so marvelous about High Concept – it’s a pithy statement that allows one to intuit the overall shape of the story in a few bold strokes.

The movie Seven, for example, very much a high concept story, can be stated in one sentence: A serial killer selects and murders his victims based on each having committed one of the seven deadly sins. Although the details are missing, we can easily visualise the general thrust of the story, while being intrigued by the idea of the murder plot being based on biblical sin. 

Summary

High Concept is a sentence, describing the story in broad strokes, which encapsulates an element of uniqueness and appeals to a wide audience. Some of the most popular books and movies of all time have effectively utilised High Concept to achieve enduring popularity.

Story Tension

Story Tension in The Nostalgia of Time Travel

Story Tension in The Nostalgia of Time Travel


 

Story tension arises from barely contained hostility or strained relations between individuals or groups.

This differs from conflict which is more about disharmony and opposition between people who hold different ideas, goals, and beliefs.

Both conflict and tension are invaluable in making stories more powerful and dramatic. In this post we look at seven ways to add tension to your scenes.

 

Drop your characters in uncomfortable situations. Think of the worst thing that could occur to them and make it happen. Your characters might hate you, but  your stories will be better for it.

Remember, tension is an antidote to boredom.

7 Ways to Increase Story Tension

1. Place your characters in a place they shouldn’t be in.
2. Have your characters make decisions that have severe consequences.
3. Have your characters participate in actions and dialogue that worsens conflict.
4. Have your characters participate in actions and dialogue that increases the danger to themselves.
5. Have your characters participate in socially, politically, and morally unacceptable actions.
6. Place your characters in a situation where they have to choose between two evils.
7. Have your characters overstep their natural boundaries.

In my novella, The Nostalgia of Time Travel, for example, the protagonist, Benjamin Vlahos, a retired theoretical physicist, has made a decision years preciously that changed his life forever. His thoughts and actions in the present continue to be impacted by that decision. The result is that he is unable to move on with his life until he can forgive himself for the consequences flowing from that decision.

Summary

Story tension hooks the reader or audience hooked into your story. Use one or more of the seven techniques mentioned in this post to help you achieve this goal.

Young Adults Want This in a Story

Young AdulthoodAlthough young adults may share some of the themes associated with the teen years, such as the search for love and intimacy and discovering one’s identity, this thematic category digs deeper than the former – explored in last week’s post. It tends to focus more on achievement and efficacy in the world. It not only establishes the theme as a protagonist’s goal, it scratches for the truth that lies below the surface.

Stories, such as Titanic and Elizabeth, for example, respectively explore the consequences of choosing someone to love that our parents would disapprove of, or choosing duty over love.

Young Adulthood and Story Themes – Linda Seger

Because many popular stories and films tend to cater for readers and audiences in their twenties and thirties their themes center more on success and achievement – strong driving forces in that age group.

Themes about success focus on achieving success in the world’s eyes – about public achievement. If the protagonist fails to have her dream acknowledged in the public arena it may be that the dream is unimportant or insignificant. Important achievements, by contrast, carry the stamp of public approval: John Nash wins the Nobel Prize in A Beautiful Mind, the first Star Wars ends with a ceremony, and Clarice receives an award at the end of Silence of the Lambs.

Stories in the category, can, however, be more inwardly-looking, exploring the conflict between career and family (Melvin’s Room, One True Thing), or the tension between fame, materialism and integrity – Magnolia, Jerry Maguire, Quiz Show. Here the storyline tends to explore the outer goal while the inner story, driven by a more intimate exploration of the theme, examines the inner world through subplot.

Regardless of the level of intimacy, however, stories that fall in the young adulthood category focus more on the consequences of pursuing success or fame through career, its rewards and costs, rather than discovering the themes as goals in the first instance – the first order search in teenage stories.

The young adulthood category, then, represents a maturing of the teenage dream into an ostensible set of goals that have public and personal effects.

Summary

Stories involving characters in the young adulthood category tend to explore the consequences, good and bad, of pursuing career, success, and fame.

Thank You, Mr. Field.

Syd Field

Syd Field (1935 – 2013)

Every once in a while I come across a nay-sayer – a writer who believes that the study of writing as a craft, and the study of structure in particular, is anathema.

Such writers believe that greatness springs ready-formed from the inspired brain – that great writing, somehow, is handed down to us, preconceived and complete, like the Ten Commandments to Moses on Mount Sinai.

But even if it were true that genius does not require training and a writing methodology, where would that leave the majority of us typing away on our keyboards in the dark?

When I first started writing I knew little about structure other than the old Aristotelean advise that a story should have a beginning, middle, and end. My efforts were guided mainly by the aggregated jumble of books I’d read and films I’d seen.

I was not short on starts. Images, sounds, ideas came to me in a bewildering stream of disjointed segments, but like the pieces of a jig-saw puzzle taken from different boxes, they did not fit together in any coherent way.

Writing a story back then was a hit-and-miss affair. It was a sweaty, messy, grinding struggle that sometimes produced good passages. Mostly, however, the writing was bad enough to convince me not to give up my day job.

None of these passages survived.

It was only when I came across Syd Field’s, The Screenwriter’s Workbook, that the light finally flicked on. Here was a book that laid out the structure of a story in a series of beats governed by turning points that spun the tale around in a zigzagging manner, weaving in surprises to keep the reader interested until the climax and resolution at the end.

Suddenly, I could take an idea and plot it out before commencing the actual writing of it, regardless of whether the Muse had scheduled to visit me that day, that week, that month. My first novel, Scarab, which shot to the #1 spot in the Sci-Fi category on Amazon’s Kindle, is a result of this process.

It was the start of a wonderful journey that has spanned three continents and continues to this day. And though Syd Field is now only one of the many teachers I have followed, I’ll always remember him as my first.

And for that, I’ll toss the nay-sayers a shrug and say, thank you, Mr. Field.

Summary

Syd Field taught me the basics of story-structure.

How to Take the Yawn out of Literature

Baby yawning

The Big Yawn:

An irksome thought has been slouching around in my head for some time now. I haven’t written about it before, because, well, it can’t possibly be true, can it? And if it is, isn’t it more a reflection on me than the great novels and novelists it concerns?

You decide, remembering that the opinions expressed below, are, of course, entirely my own.

The irksome thought is this: Why do so many great novels, some from the pens of literary giants, bore the pants off me? Why, in some works of literature, does it take two hundred pages for the protagonist to discover her goal? Why has the mythic succumbed to the microscopic, and the grand to the mundane, under the guise of being the real treasure?

Yes, many modern, prize-winning stories are immaculately crafted around intricate themes, characters, and imagery. Yes, they examine the human condition. Yes, they peel away the layers of illusion that surrounds us and shed light on the little things that make life what it is. Yes, they are about real people facing real problems—the opposite to Hollywood’s over-the-top spectacles, unrealistic settings, and extra-terrestrial endeavours.

But, my gosh, why must they be so darned boring? (Alas, to me, anyway).

Why must the goal of the story be so buried beneath details of someone’s bowel movements, explored at the most crude and mundane scale, chocked with backstory and philosophy, that the outer journey seems obscured, or is, at least, trivialised?

What’s wrong with creating an exciting, visible outer journey that is driven by relentless pace, surprises, and colorful events? After all, one of the greatest storytellers of all time, Homer, swore by it it. The Iliad and the Odyssey are about Heroes undertaking grand and challenging tasks—stories about larger-than-life struggles. Little room for boredom here.

But times have changed, you say. We don’t believe in Heroes anymore. We don’t believe in monsters. Besides, you’re talking about the adventure/science fiction/fantasy genres, you say. Literature has to root itself in reality if it is to be taken seriously. It is the little things, the everyday events examined through the lens of genius that ought to comprise modern, prize-winning literature, you stress, with a wag of your finger.

Well, that’s because we probably disagree on the function of story. Stories that have me reaching for two aspirins after reading just don’t cut it with me, anymore. I do want to grow, to observe, to be educated, but I also want to be entertained.

Am I suggesting that ‘serious’ literary novelists dispense with their aching character studies, searing observations into the human psyche, or their insightful, if obscure, philosophical rumination? Not at all. But I am suggesting that they give their stories some pace, make them interesting and, God forbid, grant them exciting goals.

After all, if this was good enough for Homer, it ought to be good enough for us all!

End of rant.

Summary

There is no reason that literary stories can’t be driven by pace, a tangible goal, and exciting, adventurous characters who intrigue as much as they entertain.

Invitation

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Image: Björn Rixman
License: https://creativecommons.org/licenses/by/2.0/legalcode

Story Maps

Map

Mapping the Creative Process:

In looking at the writing process it is often helpful to have a snapshot or map of the lay of the land in mind. Below is one such map. (For a detailed definition of the listed terms, kindly consult the archived posts on this site.)

The Map

Most stories come from the generation of multiple ideas, ideas which are filtered and distilled down to a core of sufficient worth. In The Matrix the core idea is “What if the world we take to be real is an illusion?”

But an idea without a story is impotent. This is where the story concept comes in, followed by background and setting, which help the writer determine the genre.

At this point, log-lines and the one-liner help to focus the story concept and produce a working title.

The next stage involves a large and powerful leap—the synopsis. In writing the synopsis one determines and explores the main character and supporting cast— the backstory, biography, character traits, motivation, need vs want, goal and transformational arcs, where appropriate. Simultaneously, one builds a plot inflected by structureinciting incident, pinches, turning points, mid point, climax and resolution.

Now the writer is ready to identify and create possible subplots, central conflicts, obstacles to the story goal, suspense, pace, central imagery, and emotions.

That done, the writer is ready to create the treatment, followed by the step-outline, before turning to that all-important, but malleable first draft. It is here that dialogue comes to the fore, dialogue that ought to be authentic, purposeful and born out of the character’s already-defined traits.

By the end of the obligatory or climactic scene, the writer has exposed the main theme of the story—the winner of the battle carries the theme. In The Matrix, for example, human instinct and heart trump artificial intelligence.

Of course, the first draft is the first of several, as discussed in previous posts, but it does, at least, represent the first exposure of one’s story to the cold light of day.

Summary

Keeping a map of the overall creative process in mind is often helpful in supporting the writing of the first draft of a story. This post names the components of one such map.