Tag Archives: writersblock

What is your story question?

The story question – how long can the Abbott family survive?

The first act of a story performs several tasks, including introducing the story question.

It also introduces readers and audiences to the world of the characters and their role in it. The act contains the inciting incident and the first turning point, and establishes mood and genre.

The central question the story must answer by the end of act three is something that the writer might easily neglect to emphasise in the dash to lay the tracks the story needs to ride on.

In Making a Good Script Great, Linda Seger advises that once the defining question is raised, usually within the first fifteen minutes of a film, and certainly before the first turning point of the story, everything that follows is in response to it.

“The central story question drives the story to its ultimate conclusion.”

A Quiet Place revolves around this central question: How long can the Abbott family survive in a post-apocalyptic world inhabited by blind, monstrous aliens with a powerful sense of hearing? In Edge of Tomorrow, the question is: Can William Cage survive as part of the allied force fighting the Mimics? In E.T. it is: Will E.T. find a way to go back home?

In a story with an up ending the answer to the central question is usually, “yes”, and favours the hero. 

In a more ambiguous story, however, the answer is not clear-cut. In Donnie Darko, a non-linear film, Donnie is absent from home at the start of the story when a jet engine crashes into his bedroom, so he survives. But the incident is replayed at the end of the tale. This time Donnie stays at home and is killed.

Linking the answer to some deeper revelation that has been previously withheld is a powerful way to bring the outer and inner strands of a story together at the climax. This technique creates an exclamation mark within the final act.

Summary

The first act poses the central story question that is only answered at the climax of the third act.

Watch my new YouTube video on non-linear stories by clicking on this link.

Good Writing Advice?

Is Oscar Wild’s advice about writing to be taken a pinch of salt?

Writing advice is not that hard to find, in fact it’s everywhere. Some of it is very good, some of it not so much. The challenge is to sift through it until you separate the chaff from the wheat.

Princeton University’s Joyce Carol Oates, who teaches Creative Writing and is a multi-award winning novelist, does offer us some good general advice:

1. Write your heart out.
2. The first sentence can be written only after the last sentence has been written. FIRST DRAFTS ARE HELL. FINAL DRAFTS, PARADISE.
3. You are writing for your contemporaries – not for posterity. If you are lucky, your contemporaries will become posterity.
4. Keep in mind Oscar Wild: “A little sincerity is a dangerous thing, and a great deal of it is absolutely fatal.”
5. When in doubt how to end a chapter, bring in a man with a gun. (This is Raymond Chandler’s advice.)
6. Unless you are experimenting with form – gnarled, snarled & obscure – stick to the accepted format.
7. Be your own editor/critic. Sympathetic but merciless.
8. Don’t try to anticipate an ideal reader – or any reader. He/she might exist – but is reading someone else.
9. Read, observe, listen intently! – as if your life depended upon it.
10. Write your heart out. (Again).

There you have it. Good advice to guide your writing. Take the time to ponder upon it.

Summry

Study the suggestions of accomplished writers to glean good writing advice from their thoughts, statements and works.

To catch my latest YouTube video click here.

Audience participation – how to get it

Audience participation in The Fugitive
Audience participation in The Fugitive

Sometimes writers try to solicit audience participation by injecting more action into their stories. They erroneously add a fight scene here or a chase scene there in the belief that it will capture the audience through sheer pace alone. They fail to realise that action works best only if it is built upon the foundation of rising stakes, anticipation, suspense.

Firstly, the audience has to care about the character whose life is placed in peril. This means the character has to be finely crafted to evoke sympathy. Crafting sympathetic characters in a feature film or novel is crucial if we are to care about the story at all. I have written about this topic extensively on this site.

At the level of plot, the story benefits through setbacks that delay the hero’s achieving the story goal. Like the drawing back of an arrow, a setback allows the shaft to travel all the faster when released. The setbacks take several forms – barriers and reversals being the most common.

Think about the number of barriers that Sam Gerard encounters in trying to find Richard Kimble in The Fugitive. Each ramps up the tension by allowing Kimble to stay one step ahead and increases our involvement in the story. 

“Audience participation is essential if your story is to succeed. Work at learning the craft until it is mastered.”

How about the reversal in Edge of Tomorrow when Major William Cage meets with General Brigham who is in charge of operations?

The General wants Cage to film the Allied assault against the enemy for purposes of morale. Cage wants no part of it. When Cage tries to blackmail Brigham to force him to reconsider his decision, he ends up being stripped of his rank and sent to the front as a lowly private instead. It is a reversal that sets up the entire story.

In my science fiction novel, Scarab, the protagonist, Jack Wheeler, is confronted with a devastating choice in trying to rescue the woman he loves. He can save her from certain death, but only if he stays away from her forever. It is a reversal in expectation that increases our involvement in the story.

Placing your hero in a situation of undeserved misfortune, then tightening the screws, is one technique that is bound to help increase audience participation in your stories

Summary

A sympathetic hero, in a feature film or novel, who encounters obstacles and reversals in trying to achieve his goal, increases audience participation in the story.

Catch my latest YouTube video on how to write story hooks by clicking on this link.

The Moral Premise – how to harness it.

The power of the moral premise
The power of the moral premise.

What is the moral premise? How does it differ from a dramatic premise? And why do you need it anyway? 

In his book, The Moral Premise, Stanley D. Williams points out that most commercially successful stories are forged upon the anvil of a moral premise—a clear message to audiences and readers about the reward or punishment associated with embarking on a path of virtue as opposed to a path of vice.

Stories that embody a universal truth about the human condition ring true, and, providing that other components are present—good characterisation, dialogue, as well as an intriguing plot—people are likely to reward such stories with good book or ticket sales.

The moral premise is a sentence that captures the meta-story of the tale—what the story is really about on the inside, whereas the dramatic premise captures what it is about on the outside.

Macbeth is an ambitious Thane who is triggered by a prediction that he will become king. Encouraged by his wife, he murders the rightful king and usurps his throne. This is the dramatic premise of the story.

But what the story is really about is its value-defining premise—how unchecked ambition leads to the murder of a king, and what consequences flow from such an act.

“The moral premise is the true pilot of the story, guiding all actions and events that comprise the tale.”

The moral premise has two parts. Together they encapsulate the totality of the moral landscape with virtue and vice on opposite poles. Simply stated: Virtue leads to a good outcome, but vice leads to a bad outcome. Macbeth is the much loved Thane of Glamis, respected by the king, and the wider community of friends and kingsmen. His initial state of virtue leads to love and praise within his rightful social place.

But his murder of the king activates the second part of the moral premise, his hidden vice—unchecked ambition leads to murder and mayhem.

Defining the premise in this way allows you to construct a tale in which the protagonist’s inner Journey from virtue to vice or from vice to virtue plays out as an outer journey for all to see.

Summary

The moral premise describes the protagonist’s movement from vice to virtue or virtue to vice, while the dramatic premise describes its physical enactment.

Click on the link to watch my latest YouTube video on how to Use Dramatic Irony in Stories

Unlikeable Characters – how to write them

Joffrey Baratheon, ranks amongst one of the most unlikeable 
characters of all time.
Joffrey Baratheon ranks amongst the most unlikeable characters of all time.

How to write unlikeable characters? No, this is not a typo. This article is about creating characters we dislike, or despise.

But hold on. Aren’t we supposed to write likeable characters? Indeed so, but not all characters need to be likable. Certainly, we have to like the protagonist. But surely not the antagonist and his allies? How else can we all pit likeable against unlikeable characters to create tension?

So, how do we make readers and audiences dislike a character? Here’s one approach. Consider these traits, several of which have been drawn from Margret Geraghty’s The Novelist’s Guide. Some are more potent than others, depending on how unlikable you intend to make your character(s).

“Unlikeable Characters are an important part of the story-world. They are a foil to the kinder, more likeable characters and help define the scope of the moral terrain the story sets out.”

Unlikeable characters demonstrate some of the following behaviour:

  1. Lie and cheat
  2. Exhibit chauvinistic, sexist, or racist behaviour
  3. Humiliate others
  4. Ignore a plea for help
  5. Be deliberately unkind
  6. Break a promise without a valid reason
  7. Be cruel to animals
  8. Cause physical or mental pain in others – be a bully
  9. Behave selfishly
  10. Smell bad
  11. Poke fun at someone who can’t poke back
  12. Have bad habits – pick his nose in public, spit constantly, etc.
  13. Pick on someone vulnerable (after all, who roots for Goliath?)
  14. Blame the innocent to save his own hide

You get the idea. Apart from physical traits such as bad smells and irritating ticks and habits, unlikeable people violate our sense of fairness. They do not treat others as they would like to be treated themselves. Keeping this principle in mind will help you generate unlikeable characters as a counterweight to the likeable ones.

Check out my latest YouTube video: How to structure your story

Summary

Negative behaviour makes for unlikeable characters who serve as a foil to the likeable characters in your story.

The presence of epiphany in the character arc

The presence of epiphany in The Nostalgia of Time Travel
The presence of epiphany in The Nostalgia of Time Travel

The presence of epiphany in the character arc tells us that the protagonist has achieved a high level of moral, spiritual and emotional self-awareness. This allows him to prevail against the antagonist.

I want to say a little more about the moment that finally proves that the hero has arrived at his zenith.

Let’s start by restating that the protagonist initiates action as a response to some physical conflict or threat at the level of plot. Typically, he receives a challenge which he is forced to tackle head-on. But this requires that he first make a decision of how to proceed.

So: 1. A challenge is issued by the antagonist. 2. The protagonist makes a decision of how to respond. 3. The protagonist takes action based on that decision. 4. The antagonist responds, further thwarting the protagonist. 5. The protagonist initiates more action to try and achieve the goal by other means.

“The realisation of a buried wound or hidden flaw allows the protagonist to face the outer challenge with increased honesty and clarity. Newfound power is initiated through the presence of epiphany.”

But because the protagonist lacks the emotional, moral and spiritual maturity for the greater part of the story, he fails to make the right decisions, until his suffering, resulting from his string of defeats, causes him to learn from his mistakes.

The quality of the protagonist’s decisions, therefore, directly impacts the quality of his actions. He can only achieve victory when he has fully achieved maturity—usually by the end of the story. This maturity is indicated through the moment of epiphany—the recognition of some deeply buried truth that has kept him down all this while.

In The Nostalgia of Time Travel, the protagonist, Benjamin Vlahos, who is his own antagonist, breaks his decades-old isolation when he faces the truth about his childhood and forgives himself his one great mistake that led to the death of his beloved wife. It is this realisation, based on painstaking emotional, spiritual and moral maturation, that finally allows him to move forward with what remains of his life.

Exercise: Study the climax in something you’ve written. Is your protagonist’s victory or defeat predicated on his recognition (or lack of it) of a buried wound that has hamstrung him all along? If not, try weaving it into your story from the get-go.

Summary

The presence of epiphany marks the last stage of the protagonist’s journey of self-discovery.

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How turning the story engages the audience

The Matrix is a master class on turning the narrative to achieve intrigue, surprise and engagement.
The Matrix is a masterclass on turning the narrative to achieve intrigue, surprise and engagement.

Turning points in stories are events that twist the narrative in unexpected ways.

There are two types—major turning points that occur towards the end of the first and second acts, and a medley of minor ones that twist dramatic beats to create a zig-zagging effect within an act.

Here is a list of the sort of twists and turns that can occur in the narrative. Determining what sort they are depends on how strongly they turn the plot:

1. An unexpected problem arises which causes the hero to approach his goal from a different direction.
2. An important resource is lost.
3. A sidekick or friend swaps sides.
4. A lie is revealed.
5. A past mistake resurfaces to complicate matters.
6. The trust in a friend is lost.
7. An alternative plan emerges to rival the existing one.
8. The hero loses faith in his ability to achieve the goal.

“Turning the story through the use of surprise keeps the tale unpredictable and the audience engaged.”

Again, the beat type is determined by where it occurs in the narrative and how strong it is—how severely it causes a change in the original plan (such as an unexpected problem derailing the hero’s path to the goal). Story-altering beats are known as turning points.

In The Matrix, for example, Neo’s realisation that his life has been nothing more than a simulation, is a major turning point that spins the story into the second act. 

A twist such as the hero losing faith in his ability to achieve his goal, however, represents a temporary pause in his journey. It does not reach the level of a turning point, but is a good candidate for a mid-point, where, typically, the hero questions his strength and ability to pursue the goal.

Other twists, such as a lie being revealed, or a sidekick changing sides, represent an ajustement to the path, but do not necessarily constitute a derailment. 

Exercise: In a story you have written—is the event at the end of the first or second act strong enough to cause the next act? Do the smaller dramatic beats within your acts contain elements of surprise?

Summary

Turning the flow of your narrative helps to keep your readers and audiences engaged in your story.

The power of evocative language

Stranger things achieves much of its power through plot and character conveyed by evocative writing.
Stranger Things achieves much of its power of plot and character through evocative language.

Evocative language. What is it?
Simply put, evocative language builds expectation, tension, and establishes mood. It sucks the reader into the story through the very vividness of its prose and dialogue.



The pilot episode of Stranger Things opens with:

EXT. MONTAUK SKY – NIGHT

We FADE UP on the night sky. Dark clouds swallow the stars.
We hear a LOW-END RUMBLE. It sounds almost like thunder, only it is somehow more alive. Like the growl of an unseen beast. We TILT DOWN to find…

In the scene above the descriptive language adds to the mood and setting. Words such ‘rumble’, thunder’ and growl’ lend a sense of menace, as does the simile of the ‘unseen beast.’ This is a powerful start to the episode—one that hooks us into the story from the get-go, primarily through the power of the language.

“Evocative language helps to hook the reader into the story from the get-go.”

In The Nostalgia of time Travel, a strange, almost occult mood is established through choice words:

“Incandescent symbols spiral along the moist eye of the cyclone. I jot them down as quickly as I can, but it is difficult to keep up. Look directly at them and they vanish. I catch them out of the corner of my eye. Like the half-glimpsed phantoms haunting my childhood, they are shapes that the mind has more to do in the making than the eye in perceiving…

… And suddenly I see them, grey, cloud-sized ghosts shimmering behind the symbols. They slide along the inside of the funnel like images on the curved screen of some experimental movie theater whose aspect ratio is not quite right.”

Here, the language is both concrete and ethereal. The eye of the cyclone is ‘moist’. The ‘symbols’ are like ‘half-glimpsed phantoms’—‘cloud-sized ghosts shimmering’ as they slide along the inside funnel of the storm. The simile of ‘ghosts’ appearing on the screen like ‘some experimental movie theater whose aspect ratio is not quite right’ is unexpected and creates a sense of the old and new worlds colliding. Lastly, the cyclone is as much a symbol of the inner turmoil of the protagonist as it is a dangerous, physical event. As readers we sense this through the subtext and it raises our involvement and expectation.

Evocative language, then, is versatile. It creates deeper levels of meaning and emotion. It helps the writer set the mood, build expectation and sustain the plot and action.

Exercise: Locate a passage in your own writing that describes a place, character or time. Find the verbs and nouns that describe it. Is the language as tactile and sense-driven as it can be? If not, amp up the vividness of the language.

Summary

Use evocative language to create the appropriate mood for your scenes.

Character actions and the character arc

Perfectly Calibrated character actions in Edge of Tomorrow.
Perfectly calibrated character actions in Edge of Tomorrow.

I have often talked about the need to align your hero’s actions against the character arc if a story is to be believable. I emphasised that the quality of a character’s actions depends on that character’s state of moral, spiritual, and psychological development. The hero can not defeat the antagonist until he has achieved maturity, often through pain and suffering.

But where and how does the writer incorporate this alignment?

The short answer is that the alignment should be checked at the pivotal points in the story – the introduction to the ordinary world, the inciting incident, the first turning point, the midpoint, the second turning point, the climax, and the resolution. 

Indeed, the introduction to the ordinary world and the resolution present the sharpest points of contrast in the hero’s growth, being at the polar ends of his character arc. They help to set the scale for calibrating his growth.

It is now easier to align actions and events on a scale of lesser or greater effectiveness. The second turning point, for example, contains some growth in wisdom, certainly more than at the first turning point, but less so than at the climax, which delivers the maximum growth – if the hero is to defeat the antagonist.

“Character actions feel authentic when they arise as a result of the state of moral and technical knowledge at specific points along the character’s arc.”

In Edge of Tomorrow, Cage, struggles to defeat an alien enemy that can see into the future. Cage is killed, but his reality is reset, affording him an opportunity to try again. But to no avail. He keeps getting things wrong. He keeps dying. It is only when he lets go of his fear of losing the woman he loves and decides to sacrifice himself, that he is able to blindside the enemy. That moment is the climax of the story and represents Cage’s full maturation. His actions have been perfectly aligned to his character arc.

In my own novel, The Level, the protagonist perceives the truth about his inability to escape his environment only when he embraces his identity and uses it to defeat the antagonist. His previous actions have been ineffective largely because of his lack of self-awareness.

In both cases actions that lead to progress only occur when the deeper truth about a character’s inner life is exposed and understood.

Summary

Calibrate character actions along the pivotal points in your story to keep them in sync.

Two Lives – the hero’s twin struggles

To]wo lives in The Nostalgia of Time Travel, a novel by Stavros Halvatzis
in The Nostalgia of Time Travel, Benjamin Vlahos has to unearth the secrets in his past, settle the suppressed conflict in his two lives, in order to survive the raging storm which has engulfed his small town of Mission Beach, Queensland.

One of the most common errors in writing is the failure to motivate the hero’s actions, the failure to sync up his two lives.

All too often the hero acts too wisely or performs too competently during the story, especially at the start. His actions do not reflect his current state of knowledge, skill, and moral awareness. Typically, this is because his inner and outer lives are out of step with each other. This is a most common ailment that presents as a glaring lack of motivation in a character.

Let me explain: If, as is the case in a typical tale, the purpose of the story is to showcase the hero’s growth from ignorance to knowledge through a series of hard knocks, it stands to reason that the quality of his actions must be lower at the beginning of the story than at the end. A hero can’t be achieving success, outsmarting the antagonist, taking the high moral ground, too early. He has simply not earned that right yet.

“The quality of a character’s actions is related to the quality of his moral awareness—these two lives are causally linked.”

In The Nostalgia of Time Travel, for example, Benjamin Vlahos can’t break free of the guilt that has paralysed him for decades until he recognises the truth about his past through a series of suppressed recollections about his childhood. His freedom must be earned, not dropped into his lap by the writer. Facing up to the reasons for his actions is what the story is about.

And so it is with most stories.

One way to add to realism to your hero’s actions, then, is to link his outer growth to his inner growth—to sync up his moral knowledge to his acquisition of physical skills and resources. This will go a long way in making your story feel more authentic.

Exercise: Examine one of your stories. Record your hero’s moral strength as well as his physical skills, as measured against the story goal. Go to each pivotal moment in the story—turning point, mid point, etc. How do these twin journeys relate to each narrative twist? How does a defeat in the world affect your hero’s moral growth? Does it lead to a change in perspective that better prepares him to cope with the next challenge? If not, be sure to show the consequences of his failure. Do this for every major action your hero undertakes. Your story will feel more authentic for it.

Summary

Coordinate your hero’s two lives in order to help authenticate his actions.

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