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Twin Premises – Planning Your Story

Macbeth and the twin story premises
Macbeth, like all great narratives, flows from
twin premises.

Most stories can be summed up through their twin premises. The one encapsulates characters and events, the other the moral message and its affects. But how does this work and why should a writer care?



For pantsers about to commence the writing of their story, the answer is that they might not care. Pantsers write from the seat of their pants, allowing inspiration to dictate their narratives.

Plotters, on the other hand, need to work out the story before hand, often meticulously planning every scene before beginning the actual writing of their screenplays or novels.

There are some, however, for whom the approach lies somewhere in between. Inspiration can indeed swoop in at any moment and take over the writing process, but in its absence, they need the security of a map. They’ve set sail too many times only to wash up on the rocks without one.

“The twin premises provide the blueprint for writing a story. The one premise indicates what sort of events need to occur and to whom. The other shapes the direction of these events into an outcome that reveals a moral lesson.“

An effective compromise, therefore, is to spend time thinking about the events and characters that would go into the story, while simultaneously trying to nail down the point of it all. Which brings us back to the first paragraph:

The Story Premise is a brief outline of the story that encapsulates the events generated by the central conflict, and the desire through-line of the protagonist. The story premise of Macbeth might be: An ambitious Scottish general embraces the prophesy of three old crones and the urging of his wife to murder King Duncan and usurp his throne only to succumb to guilt, paranoia and death.

This gives some indication of the major characters and narrative events that comprise the tale.

The Moral Premise, by contrast, is the theme of the story. It gives direction to the dramatic scenes that comprise the plot. In Macbeth this might be: Ruthless ambition leads to death and destruction while accepting one‘s place in the Great Chain of Being sustains societal order and life. Not a popular theme by today’s standards, but a central moral premise in the Elizabethan era, nonetheless.

The aim of the twin premises, then, is to create enough scaffolding to support the writing of a story. Both premises must be present for the story to work. Whether the yarn will turn out to be quite the Shakespearean masterpiece is, of course, another matter all together.

Summary

Most stories can be summed up through their twin premises. The one encapsulates characters and events, the other the moral message.

Novels Films Games.

Novels, films, games.
Novels, films, games – The novella, The Level, has been turned into a screenplay and is awaiting being turned into a film

Novels, films, games: How could reading compete with the visceral pleasures of big-budget, special-effects-driven films, or the massive growth of computer games that have so captivated our youth?

Yet, the truth is that far from novels, films, games and the like existing in a state of war, creatively, they exist in a state of symbiosis, feeding off each other.

I think this is set to continue in the foreseeable future. 

Consider the various skills of the novelist: Philosopher, visionary, psychologist, researcher, casting agent, actor, director, cinematographer, set builder, costume designer, scriptwriter, editor, sound recordist. Indeed, the novelist is the prime creator of the story world—albeit in the virtual sense. 

At a time when big films require even bigger budgets, testing the potential success of a film by measuring the success of the novel upon which it is based is a relatively inexpensive way of taking out some insurance against failure—although, clearly, no guarantee against it, as the movie John Carter, based on Edgar Rice Burroughs’ Princess of Mars, clearly demonstrates.

The point remains, however, that if a novel has done well in the market place, the chances are that a well-made film might do the same. The film maker might then allow the world of the novel to inform the world of the film, although, clearly, adapting a screenplay from a novel is an art form in its own right—often, to the extent that little of that world, other than the bones of the story, remains the same. Even so, the novel does at least, act as a starting point for the film project.

Novels, films, games—the latter both in video and board formats, predate Amazon’s Kindle revolution and the resurgence of reading it inspired, but there were some who predicted the death of the novel as a viable form of entertainment.

In terms of benefit to the novel, people who have seen the film and enjoyed it might now read the novel on which the film is based. Sales of the Game of Thrones series sky-rocketed after the television series hit the screens. 

Book-to-film/TV adaptations, such as The Level, often go hand in hand with conversations about the relative worth of one rendition over the other. “The book was so much better than the film,” or vice versa—good publicity for all concerned, which helps to boost sales of the appropriate medium. 

As an aside, I might mention that in my classes on screenwriting, I sometimes encourage my students to write their screenplays as novellas, or short stories, first. This encourages them to explore their characters’ actions through the inner voice—something the novel, novella and short story do well. This shifts focus to character motives and goals and results in character action that is more authentic and believable, making for better screenplays.

Summary

Novels, films, games and short story anthologies often function in a state of symbiosis, testing and popularising the story through different media.