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How turning the story engages the audience

The Matrix is a master class on turning the narrative to achieve intrigue, surprise and engagement.
The Matrix is a masterclass on turning the narrative to achieve intrigue, surprise and engagement.

Turning points in stories are events that twist the narrative in unexpected ways.

There are two types—major turning points that occur towards the end of the first and second acts, and a medley of minor ones that twist dramatic beats to create a zig-zagging effect within an act.

Here is a list of the sort of twists and turns that can occur in the narrative. Determining what sort they are depends on how strongly they turn the plot:

1. An unexpected problem arises which causes the hero to approach his goal from a different direction.
2. An important resource is lost.
3. A sidekick or friend swaps sides.
4. A lie is revealed.
5. A past mistake resurfaces to complicate matters.
6. The trust in a friend is lost.
7. An alternative plan emerges to rival the existing one.
8. The hero loses faith in his ability to achieve the goal.

“Turning the story through the use of surprise keeps the tale unpredictable and the audience engaged.”

Again, the beat type is determined by where it occurs in the narrative and how strong it is—how severely it causes a change in the original plan (such as an unexpected problem derailing the hero’s path to the goal). Story-altering beats are known as turning points.

In The Matrix, for example, Neo’s realisation that his life has been nothing more than a simulation, is a major turning point that spins the story into the second act. 

A twist such as the hero losing faith in his ability to achieve his goal, however, represents a temporary pause in his journey. It does not reach the level of a turning point, but is a good candidate for a mid-point, where, typically, the hero questions his strength and ability to pursue the goal.

Other twists, such as a lie being revealed, or a sidekick changing sides, represent an ajustement to the path, but do not necessarily constitute a derailment. 

Exercise: In a story you have written—is the event at the end of the first or second act strong enough to cause the next act? Do the smaller dramatic beats within your acts contain elements of surprise?

Summary

Turning the flow of your narrative helps to keep your readers and audiences engaged in your story.

Do Your Stories Feel Real?

Stories. One of the most real and touching moments from H.A.L’s shutdown in 2001, A Space Odyssey.
One of the most real and moving moments in the entire movie—H.A.L’s shutdown. 2001, A Space Odyssey.

One bit of advice we keep hearing is that our stories should feel real—that the characters they describe should be authentic.

But how does one pull this off?

An understanding of human nature does not necessarily mean that you can communicate it effectively in a story. The first requirement rests on observation, study and experience. The second assumes knowledge of the craft of dramatic writing. Both skills are necessary. Both are distinct.

Effective writing requires a mastery of techniques specific to the craft—techniques that allow writers to distill and transcribe their experience into stories that move us deeply. Being able to craft authentic characters is a step in that direction.

Characters who display likes, dislikes, foibles, specific values, and individual memories—characters that feel both unique and familiar at the same time resonate with us because we recognise ourselves in them.

Fear, hope, regret, loss, pain, and nostalgia are emotions we have all experienced at some time or another. Effectively evoking such emotions strengthens our involvement with a story.

“Characters who experience powerful emotions we recognise in ourselves, make for successful stories.”

Who can forget these lines spoken by the HAL 9000 computer as it is being shut down by Dave Bowman, in 2001, A Space Odyssey?

  • HAL I’m afraid. I’m afraid, Dave. Dave, my mind is going. I can feel it. I can feel it. My mind is going. There is no question about it. I can feel it. I can feel it. I can feel it. I’m a… fraid. Good afternoon, gentlemen. I am a HAL 9000 computer. I became operational at the H.A.L. plant in Urbana, Illinois on the 12th of January 1992. My instructor was Mr. Langley, and he taught me to sing a song. If you’d like to hear it I can sing it for you.
  • DAVE BOWMAN: Yes, I’d like to hear it, HAL. Sing it for me.
  • HAL: It’s called “Daisy.” [sings while slowing down, voice distorting]  Daisy, Daisy, give me your answer do. I’m half crazy all for the love of you. It won’t be a stylish marriage, I can’t afford a carriage. But you’ll look sweet upon the seat of a bicycle built for two.

The pathos that this passage evokes serves to humanise HAL’s character.

In The Nostalgia of Time Travel, the protagonist, Benjamin Vlahos, describes his love for a specific cafe located in Mission Beach on Australia’s east coast: 

“There is a small cafe off the beaten path near Mission Beach in the north that makes the best waffles I’ve ever tasted. Miranda and I once had breakfast there, as newlyweds, while on a tour across Australia and the place stuck with me; but that was a long time ago. 

These days you know the shop is there, even though it’s hidden by trees and shrubs and clamping bamboo that sways five metres tall, because the scent of freshly ground Brazilian coffee can keep no secrets.

The tables, now mostly vacant, are covered with green tablecloths with cigarette burns. The chairs have thatch seats that creak when you sit down, though never enough to spoil the constant stream of blues and jazz on vinyl from a Philips turntable. The walls are strewn with dusty black and white photographs of the town before they found coal, a few kilometres up the road.

Not many people drift into O’Hara’s anymore. They built a pier nearby with the coal money and a three-level shopping centre, with more parking than there are people in the town. It’s filled with glass and chrome restaurants, bars and shops, and the place now draws much of the crowd away. I’m still a regular customer though.”

Benjamin’s sense of nostalgia for a past that has slipped away, his memory of the breakfast he once had here with his wife, his love for Brazilian coffee, and his tacit condemnation of the new shopping centre, grants us a heart-felt snapshot of his mental and emotional state – a sense of ‘felt life’, which gives the story its sense of authenticity.

Summary

Imbuing characters with emotion is a powerful technique writers use to draw readers and audiences into their stories.

Twin Premises – Planning Your Story

Macbeth and the twin story premises
Macbeth, like all great narratives, flows from
twin premises.

Most stories can be summed up through their twin premises. The one encapsulates characters and events, the other the moral message and its affects. But how does this work and why should a writer care?



For pantsers about to commence the writing of their story, the answer is that they might not care. Pantsers write from the seat of their pants, allowing inspiration to dictate their narratives.

Plotters, on the other hand, need to work out the story before hand, often meticulously planning every scene before beginning the actual writing of their screenplays or novels.

There are some, however, for whom the approach lies somewhere in between. Inspiration can indeed swoop in at any moment and take over the writing process, but in its absence, they need the security of a map. They’ve set sail too many times only to wash up on the rocks without one.

“The twin premises provide the blueprint for writing a story. The one premise indicates what sort of events need to occur and to whom. The other shapes the direction of these events into an outcome that reveals a moral lesson.“

An effective compromise, therefore, is to spend time thinking about the events and characters that would go into the story, while simultaneously trying to nail down the point of it all. Which brings us back to the first paragraph:

The Story Premise is a brief outline of the story that encapsulates the events generated by the central conflict, and the desire through-line of the protagonist. The story premise of Macbeth might be: An ambitious Scottish general embraces the prophesy of three old crones and the urging of his wife to murder King Duncan and usurp his throne only to succumb to guilt, paranoia and death.

This gives some indication of the major characters and narrative events that comprise the tale.

The Moral Premise, by contrast, is the theme of the story. It gives direction to the dramatic scenes that comprise the plot. In Macbeth this might be: Ruthless ambition leads to death and destruction while accepting one‘s place in the Great Chain of Being sustains societal order and life. Not a popular theme by today’s standards, but a central moral premise in the Elizabethan era, nonetheless.

The aim of the twin premises, then, is to create enough scaffolding to support the writing of a story. Both premises must be present for the story to work. Whether the yarn will turn out to be quite the Shakespearean masterpiece is, of course, another matter all together.

Summary

Most stories can be summed up through their twin premises. The one encapsulates characters and events, the other the moral message.

Novels Films Games.

Novels, films, games.
Novels, films, games – The novella, The Level, has been turned into a screenplay and is awaiting being turned into a film

Novels, films, games: How could reading compete with the visceral pleasures of big-budget, special-effects-driven films, or the massive growth of computer games that have so captivated our youth?

Yet, the truth is that far from novels, films, games and the like existing in a state of war, creatively, they exist in a state of symbiosis, feeding off each other.

I think this is set to continue in the foreseeable future. 

Consider the various skills of the novelist: Philosopher, visionary, psychologist, researcher, casting agent, actor, director, cinematographer, set builder, costume designer, scriptwriter, editor, sound recordist. Indeed, the novelist is the prime creator of the story world—albeit in the virtual sense. 

At a time when big films require even bigger budgets, testing the potential success of a film by measuring the success of the novel upon which it is based is a relatively inexpensive way of taking out some insurance against failure—although, clearly, no guarantee against it, as the movie John Carter, based on Edgar Rice Burroughs’ Princess of Mars, clearly demonstrates.

The point remains, however, that if a novel has done well in the market place, the chances are that a well-made film might do the same. The film maker might then allow the world of the novel to inform the world of the film, although, clearly, adapting a screenplay from a novel is an art form in its own right—often, to the extent that little of that world, other than the bones of the story, remains the same. Even so, the novel does at least, act as a starting point for the film project.

Novels, films, games—the latter both in video and board formats, predate Amazon’s Kindle revolution and the resurgence of reading it inspired, but there were some who predicted the death of the novel as a viable form of entertainment.

In terms of benefit to the novel, people who have seen the film and enjoyed it might now read the novel on which the film is based. Sales of the Game of Thrones series sky-rocketed after the television series hit the screens. 

Book-to-film/TV adaptations, such as The Level, often go hand in hand with conversations about the relative worth of one rendition over the other. “The book was so much better than the film,” or vice versa—good publicity for all concerned, which helps to boost sales of the appropriate medium. 

As an aside, I might mention that in my classes on screenwriting, I sometimes encourage my students to write their screenplays as novellas, or short stories, first. This encourages them to explore their characters’ actions through the inner voice—something the novel, novella and short story do well. This shifts focus to character motives and goals and results in character action that is more authentic and believable, making for better screenplays.

Summary

Novels, films, games and short story anthologies often function in a state of symbiosis, testing and popularising the story through different media.