Tag Archives: story

Great Character Description in Stories

Character description in As Good As It Gets
Great character description in As Good As It Gets

How do you write a great character description in your screenplay or novel?


Do you include detailed physical attributes and forays into backstory, thinking you’re building a solid foundation that will pay off later? That might be the norm in pulp films and novels, but discerning audiences and readers are impatient with lengthy descriptions that stop the narrative dead in its tracks.

Your characters have to make a strong impression from the get-go. The best way to achieve this is with brevity, precision, insight, and laser-sharp detail.

“Great character description highlights some inner aspect of the character; it does not solely rest on the way a character looks. At the very least, the description hints at a reality beyond the physical.”

Here are some examples of good character description from novels.

The Adventures of Huckleberry Finn by Mark Twain (Hayes Barton Press, 2005, originally published 1885). Mama Bekwa Tataba stood watching us—a little jet-black woman. Her elbows stuck out like wings, and a huge white enameled tub occupied the space above her head, somewhat miraculously holding steady while her head moved in quick jerks to the right and left. (p. 38)

Harry Potter and the Sorcerer’s Stone by J. K. Rowling (1998). A giant of a man was standing in the doorway. His face was almost completely hidden by a long, shaggy mane of hair and a wild, tangled beard, but you could make out his eyes, glinting like black beetles under all the hair. (p. 46)

Holes by Louis Sachar (2000). They were dripping with sweat, and their faces were so dirty that it took Stanley a moment to notice that one kid was white and the other black. (p. 17)

In all three examples above, the physical description, coupled with simile or metaphor, variously conveys an attitude, demeanour or theme beyond the description itself:

A head miraculously balancing the weight of a tub while moving in quick jerks under that very weight, suggests a skill indicative of classical Indian dance.

Eyes that glinting like black beetles under all the hair lends a sinister edge to the snapshot.

Faces that were so dirty that the race of the owners is not immediately apparent, connotes far more that the denotative description—it plugs into theme, suggesting that tags such as skin colour are superficial and trivial.

Great character description in screenplays

Here are three examples of character description in screenplays:

THE MATRIX (1999) NEO, a man who knows more about living inside a computer than living outside one. [This is a straight-from-the-hip description of the essence of Neo Anderson. It is a sharp and accurate snapshot of who the man is.]

AS GOOD AS IT GETS (1997). In the hallway. Well past 50. Unliked, unloved, unsettling. A huge pain in the ass to everyone he’s ever met. [A short, to-the-point summary of the protagonist. Far more powerful than a lengthy physical description about his shortcomings.]

GET OUT (2017) CHRIS WASHINGTON, 26, a handsome African-American man shuts the medicine cabinet. He’s shirtless and naturally athletic. He scrutinizes his reflection with a touch of vanity. [A clichéd, on-the-nose introduction to the character, with the exception of the last sentence, which exposes his narcissism.]

The point is to avoid superfluous physical traits and describe the way a character looks unless it is revealing of personality and plot.

Summary

When writing a character description stick to the essence of the character. Do not describe superfluous physical traits that are coincidental to the story.

Genre Sells Stories

Genre sells- Terminator 3
The lasting popularity of films such as Terminator is proof that genre sells, if attached to name producers, directors, and actors.

If a certain genre sells more than another, what’s the problem? Identify the most popular one and write in that genre.

The problem is that Hollywood sees certain genres as being in flux.

According to screenwriting guru, Michael Hauge, some genres are currently hard to sell. If your story concept falls within one of those, your effort to acquire seed money from a major studio will be that much harder. 

Here are some of the genres in question: 

Musicals in the mold of Oklahoma are almost impossible to sell. Feature-length, MTV-inspired Flashdance type movies, however, are not.

“If you buy into the idea that genre sells, but are sold on writing in a currently unpopular one, your best bet is to self-finance. Who knows? Your story might just help reawaken a sleeping giant.”

Westerns are currently a difficult though not impossible sell, unless a big name director gets behind the project, as are period films, meaning anything pre-1970s, biographies, and science fiction—due to the high budgets associated with this latter genre. Here, again, the attachment of a specific director to the project can make all the difference—as The TerminatorAliens and Avatar directed by James Cameron, has clearly proven. 

Perhaps the most acceptable of these financially-jittery genres is the horror film, especially if independent financing is sought. 

Of course, in saying this, I do not mean to suggest that films belonging to these genres never get made—only that they are not favoured by the big studios, off the bat.

By contrast, genres representing action adventure, suspense thriller, love story, comedy, drama or any combination thereof, tend to be viewed favourably by Hollywood. If your script belongs to any of those genres, its marketability is high.

Summary

Genre sells means that certain genres are easier to market to studios and independent producers. Choosing a poplar genre maximises the chance of a first-time writer achieving success. 

Establishing Images — what are they?

Establishing images in Wall Street
The movie Wall Street is awash with establishing images that set the tone for the entire story

The purpose of the establishing images is to provide the context of a story, and to do so early.

In his book, The Writer’s Journey, Christian Vogler refers to the world in which we first encounter the Hero as the Ordinary World.

By clearly establishing a before and after, a writer is able to emphasise the transforming effect of the Hero’s actions on the world around him. The quality of change that this ‘ordinary‘ world undergoes by the end of the story is precisely the measure of the hero’s success or failure.

But how do we sketch in the main features of this world quickly and efficiently? One way is through the effective use of appropriate images.

“In Advanced Screenwriting Linda Seger suggests that establishing images introduce the tone, time, location, as well as the theme of the story. In other words, they provide the framework of the tale.”

The first minutes of Wall Street, for example, introduce us to the world of business through a series of snapshots of buildings, the morning rush, the energy of those whose pursuit of money defines who they are.

Schindler’s List opens with a black and white closeup of a drawer, and a man putting on elegant cufflinks in preparation for attending an important Nazi party. This immediately sets the tone and time period of the affluent world that Schindler will eventually use to help get Jews out of Germany.

Dead Poets Society, too, begins with the defining sequence of images of a school preparing for its opening day procession—banners boasting the school’s reputation of discipline, excellence, and moral learning.

Such images, however, also help to establish the sense of conformity that will be challanged by Mr. Keating’s creative approach to education, putting him at odds with the school’s hierarchy, and pointing to the central conflict in the story: conformity vs. creativity.

Having established time, place, tone, and theme, through an effective use of starting imagery, then, the writers are now able to create plot and subplot from a solid foundation. It is no coincidence that all three films went on to become huge hits with world audiences.

Summary

Select the right establishing imagery to set the tone, time, place, and theme of your tale. Incidental or irrelevant imagery can mislead the reader or audience and should be purged from your manuscript.

Exposition—how to write it

American Graffiti’s use of exposition is nothing short of masterful.
American Graffiti’s use of exposition is nothing short of masterful.


Exposition is a necessary part of any story. We must know certain facts about a character or event in order to make sense of the unfolding narrative. But an unskillful use of exposition can also slow the momentum of the story.

In his book, Screenwriting, Professor Richard Walter of UCLA gives several examples of good and bad exposition.

In Stand by Me, Richard Dreyfuss, a writer, relates past events in voice-over narration. This is a quick and cheap way to bring the viewer up to speed. But the scene is too static—boring.

In American Graffiti, a radio dial and catchy music immediately establish the time, place, and mood of the story. We learn through quick exchanges that Howard and Dreyfuss are planing to leave town in the morning. The setup occurs without lengthy diversions.

“In Inglorious Basterds, Tarantino brilliantly weaves exposition into the forward thrust of the story. A Nazi officer interrogates a French farmer who is hiding a Jewish family under the very floorboards where the interrogation is taking place.”

In Silver Bears, several old mafiosi in bathrobes march down a plush corridor situated high above Las Vegas. They enter an enormous therapy pool and disrobe. Sucking on cigars they step into the water and discuss things you’d expect to hear a gangster boardroom scene. By portraying the gangsters as fat old men in a pool, Tarantino allows the exposition to slip in surreptitiously. 

In these examples, context, mood, and necessary information are indeed relayed through exposition. The first does it in a laborious and obvious way. It slows the action down and taxes the viewer. The next three do so more skillfully. They insert subtext in the setting and dialogue to keep the audience engaged. 

Summary

Load exposition with subtext or make it part of the forward thrust of the story.

Invitation

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World Building in Stories

World building
Dean Koontz explores world building in his book, Writing Popular Fiction

In his book, Writing Popular Fiction Dean Koontz offers writers useful advice on a number of aspects that go into writing a well-crafted story.

In this post, I want briefly to look at one aspect of the writer’s toolkit à la Koontz: World building markers of near-future worlds (as opposed to words set in the far-distant future.)

Writing about our world, as opposed to writing about a completely alien planet, is more difficult because not everything can be made up; our crystal-ball gazing has to ring true. Near-future worlds have to contain enough extrapolated but recognisable elements to convince us of the verisimilitude of such worlds.

World building requires the ability to predict then project the outcome of trends and defining issues, or, at least, the ability to sound convincing.

Here are some markers, suggested by Koontz, to get you thinking.

Getting started on world building:

Moral Codes

What is considered acceptable today, wasn’t mildly acceptable, even in the West, a few decades ago. One only has to look at the issue of gay rights to realise the extent of the shifts currently underway.

Domestic Politics

Will current political systems still be defined by polarities seen in countries such as the Untied States (Democratic/Republican), Australia, and the UK (Labour/Liberal)?

World Politics

Will the U.S. continue exist as a dominant power? Will Russia or China? Or, will a new power have risen to prominence. Brazil perhaps?

Religion

Will the U.S. remain predominantly Christian, or will another religion rise to displace it? Perhaps science will eventually weaken religion to such an extent that it becomes irrelevant? Or perhaps the reverse is true: the resurgence of monolithic religion?

Personal Lives

This is, perhaps, the most important and detailed category.

How will our homes change? Our clothes, music, transportation? What types of food will we eat? Will marriage still exist as an institution? Will the number of children be limited by the sate? Will the smoking of cannabis be legalised? Will the moon and Mars harbour human colonies? Will space travel be made accessible to common folks? Will cancer, dementia, disease in general, be cured or will new diseases arise?

These are some of the categories, which, Koontz suggests, are useful in helping the writer to sketch in the background of a world that is both familiar and strange—a world that allows one’s characters to live and breathe in the imagination of the reader.

Summary

In thinking about world building of near futures, concentrate on key markers that define a society. This post suggests what some of those markers might be.

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Character Traits, Wants, Needs.

Character Traits in Blade Runner

Character Traits in Blade Runner

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IN A PREVIOUS POST, I defined the protagonist’s character arc in terms of the rise and fall of certain character traits at the expense of others.

I suggested that the best way to manage this process is to make changes at specific structural junctions such as the inciting incident, first turning point, mid-point, and second turning point.

Another way to think of the character arc is in terms of character traits vying for dominance as a result of the tension that arises between a character’s wants versus his needs.

Let me explain:

Prior to the mid-point, sometimes referred to as the moment of illumination, the protagonist pursues the goal chiefly out of want. He mistakenly believes that by attaining the outer goal, happiness will follow. This is because he has not yet discovered or acknowledged his need. The trait driving the protagonist’s search towards the goal, based on this lack of self-awareness, therefore, is a negative one—obsessive desire, overblown ambition, and the like.

After the mid-point, however, the protagonist is granted insight into the true nature of the goal and himself. What seemed like a good path at the beginning of the story no longer does so. From the perspective of technique, this means the prominent trait(s) motivating the character has been overshadowed by other more positive traits. This causes a change in the goal, and therefore, in the path to the goal. It illustrates the causal relationship that exists between the inner and outer journey in the story.

In the original Blade Runner, Deckard, a retired blade runner, a hunter of off-world synthetic humans, is persuaded to come out of retirement to hunt and kill a group of dangerous Nexus-6 Replicants, led by Roy, who have landed on earth illegally. We later learn that they’ve come in search of their creator Tyrell, of the Tyrell Corporation.

Their intent is to have him extend their lifespan which has been set at four years to prevent them from developing emotions and becoming a threat to humans. During his investigations, Deckard discovers that Tyrell’s personal assistant, Rachel, is herself a Replicant although she is is unaware of this fact. The plot thickens when Deckard falls in love with her and tries to protect her from harm.

Adjusting Character Traits Through Want vs. Need

Deckard’s inner journey is to realise that what he wants — to get rid of Replicants, is not what he needs — to rise above his prejudice and to keep Rachel alive. Ironically, during a fight to the finish, Deckard is rescued from falling to his death by Roy, the Replicant he has sought to kill. This act proves Replicants are capable of compassion, a trait that humans seem to have lost.

Deckard’s dominant trait of cold efficiency in tracking and killing Replicants becomes subservient to his traits of love and compassion released in him by Rachel, who, we are informed, has no expiry date. In changing his goal by protecting Rachel from those who would kill her, Decker acknowledges that his need is greater than his want. This change of heart (character arc) illustrates how traits affect the story goal — Decker goes from killing Replicants to protecting them.

Summary

Crafting your character arc in terms of character traits as well as what your protagonist wants vs. what he needs allows you to integrate the outer and inner journey of a story.

Story Twists and Dramatic Beats

Dramatic Beats in Inglorious Basterds

Dramatic Beats in Inglorious Basterds

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IN THESE ARTICLES I often talk about the large pivotal elements that shape a story—the turning points, the pinches, the mid-point, and so on.

But these structures, important as they are, form only the macroscopic aspect of your story. The fuel that turns the engine over lies in the details, in the dramatic beats that make up your individual scenes.

Dramatic beats, we are reminded, are small but significant actions or events that form the sinew of a scene.

In a scene in which a murder occurs, for example, a character pacing around the room does not constitute a dramatic beat; spotting the dagger behind the curtain, which is to be used in the murder, does.

But what sorts of dramatic beats keep our readers and audiences glued to their seats, and how can we best write them?

For one, we can craft them in a way that creates suspense. For another, we can introduce the element of surprise.

Or, we can do both.

Twisting your Dramatic Beats

A twist inevitably contains an element of surprise. It is an event or action that the reader does not see coming. Include at least some beats in your scenes where one or more of the following occurs:

1. A lie is exposed.
2. A loss of resources occurs.
3. A trust is betrayed.
4. A new problem arises.
5. A plan goes wrong.
6. A new character is introduced.
7. A character swaps sides.
8. Unforeseen consequences of past actions arise.
9. A new motive is revealed.

In Quentin Tarantino’s Inglorious Basterds, Colonel Hans Landa’s reputation of ruthlessness drives one of the longest and most suspenseful scenes in the entire movie.

At the start of the film, Landa arrives at a dairy farm in the French countryside in search of the Dreyfuses, a missing Jewish family, who he suspects is being sheltered in the area. Landa insists on being introduced to each of the dairy farmer’s daughters individually, heightening the suspense.

Although LaPadite at first resists admitting that the Dreyfuses are  hiding beneath the floorboards of his house, Landa eventually ferrets the truth from him through a series of compliments, threats, and innuendoes.

The scene utilises some of the techniques mentioned above:

A new motive is revealed—Landa did not come to LaPadite’s farm house to close the book on the case as he at first claims, but to catch him out.

A lie is exposed—Landa is able to ferret the truth out of LaPadite.

A new problem arises—LaPadite knows that if he continues hiding the Dreyfuses his own family will be executed.

A trust is betrayed and a character swaps sides—LaPadite is forced to betray the Dreyfuses.

A plan goes wrong—LaPadite’s plan to hide the Dreyfuses under his floorboard is exposed.

Summary

Well-crafted dramatic beats contain enough twists to keep your readers and audiences interested in your story.

Writing a strong story ending

Strong story ending in Unforgiven

Unforgiven has a strong story ending


A strong story ending is essential to the success of your tale and is the result of deliberate planning from the very start of your manuscript.

Here are five suggestions for writing such an ending:

1. Play up the reputation of the protagonist, and even more so, the antagonist

Stories are about the protagonist and antagonist involved in a life and death struggle of some sort. Enhancing the reputation of these two essential characters ups the stakes and leads to a more engaging and tense ending.

In Unforgiven, William Munny, the protagonist, is described by the opening titles as “a known thief, murderer, a man of notoriously vicious and intemperate disposition.” Later he is described by the Kid as being “the same one that shot Charley Pepper up in Lake County? You’re the one who killed William Harvey and robbed that train in Missouri.” Likewise, the antagonist, Sheriff Bill Daggett, is described by a deputy as being utterly fearless. He is seen beating English Bob, a hardened murderer, within an inch of his life. His toughness and cruelty enhances his reputation as a feared antagonist.

A truly memorable story ending is as surprising as it is inevitable. Foreshadowing it, therefore, has to be subtly crafted so as not to show its hand.

2. Cast doubt about the outcome of the final confrontation

The more we doubt the ability of the protagonist to achieve his goal by defeating the antagonist, the more we root for his success, and the more we fear for his failure. When we first meet William Munny we find him slipping and falling amongst the pigs in the pen. The Kid says of him: “You don’t look like no rootin’ tootin’ cold blooded assassin.” And later, it takes Munny four shots to get the first cowboy. Compared with Little Bill’s ruthless skills, this makes us fear for his survival against the Sheriff.

3. Shift direction

Introducing twists which thwart our expectations, causes us to worry about the outcome. Little Bill beats up William Munny at the saloon, and Munny spends three days hovering near death. The Kid remarks that Munny is useless. Munny hardly appears as a man who can fulfill his contract and succeed in standing up to Little Bill.

4. Increase the suspense around the final confrontation

When Munny is told that Ned Logan has been beaten to death by Little Bill, he knows that he has to go back and revenge his death. He knows that this might result in his own death. He tells The Kid “Here, take this money and give my half and Ned’s half to my kids.” Munny’s doubts about the outcome of the confrontation increases our suspense even more.

5. Have the final confrontation play out in the antagonist’s stronghold

Facing the antagonist in his own lair weakens the protagonist’s ability to prevail. Munny faces Little Bill in the saloon, surrounded by Little Bill’s deputies and henchmen. This stacks the deck against Munny and makes it unlikely that he will survive the confrontation.

Summary

A powerful ending increases the tension in the story by making the likelihood of the protagonist prevailing over the antagonist seem unlikely.

Defining the theme in stories

Theme in 30 Days of Night

Theme in 30 Days of Night

Dictionary.com defines theme as a subject of discourse, discussion, meditation, or composition; a unifying or dominant idea or motif found in a work of art.

What I find most useful about theme stems from combining two ideas drawn from the work of Lagos Egri and Stanley D. Williams: that a theme emerges only the end of the story and contains a moral premise.

The theme is proven at the end of a story because that’s when the conflict between the protagonist and antagonist is decided. It contains a moral premise because the conflict itself is, at its core, a conflict between good and evil.

In simple terms, if the antagonist wins we have a down ending — evil triumphs. If the protagonist wins we have an up ending — good triumphs over evil.

Establishing the theme in 30 Days of Night

In the film 30 Days of Night the isolated northern Alaskan town of Barrow is beset by a band of vampires intent on using a month of darkness to gorge on the unsuspecting and helpless community.

The sheriff, Eben Oleson, the story’s protagonist, confronts Marlow, the leader of the vampires, in order to protect his town, but clearly lacks the strength to defeat him. All seems lost until Eben hatches a plan to bolster his own strength by infecting himself with tainted blood, turning himself into a vampire. Eben defeats Marlow then purposely exposes himself to sunlight and dies, ensuring that he himself never becomes a threat to the humans.

The theme that emerges at the end of the story is that death, through self-sacrifice, leads to a greater, more transcendent victory by granting life to others.

Isolating themes in this way allows us to see the essence of stories at a glance. It helps us to keep narrative events on track.

Summary

The theme embodies the moral premise of the story and is established at the end of the tale.

Character, Plot and Realism

Realism in far-fetched stories: Edge of Tomorrow.
Realism in far-fetched stories: Edge of Tomorrow.

HOW do you achieve realism in stories? You make your story a consequence of character instead of making your character a mere pawn of the plot. In other words, have character(s), typically your protagonist, drive the story forward in a convincing way.

This is not as complicated as it may seem—if you ensure that your protagonist’s traits are in keeping with his actions at the nodal points, that is to say, at points of maximum impact, in your story.

In Edge of Tomorrow, for example, Major William Cage initially refuses to do his job of filming the allied landing in France against the alien invaders. This action aligns with his trait of self-preservation.

But when the General orders Cage to the front as a private, an encounter with the enemy results in alien blood being spilled on the major. This endows him with the power to keep returning to the moment of his death so he may take a different path.

Through trial and error he learns to use this power not only to survive in a personal sense, but to try and defeat the enemy in order to save humanity, and specifically, the woman he has fallen in love with. His focus on self-preservation has expanded to include the preservation of the human race.

His heroic actions at the end, when he loses the power to return to the moment before his death, reveals that he is willing to sacrifice his life in one last-ditch effort to save the world. The trait of selfishness has given way to the hitherto hidden traits of self-sacrifice and duty, awakened by the endless series of hard knocks he has endured. His actions at the nodal points, therefore, are determined by his inner traits and are part of his character arc.

Similarly, in The Nostalgia of Time Travel, Benjamin Vlahos’ choice between seeking safety in his cyclone-resistant house, or letting the storm end his life lies in the tension between his sense of guilt for the death of his wife, and the love he bears his parents.

Ultimately, a third characteristic, his gift of intelligence, arbitrates between the first two warring traits. His decision, an inevitable consequence of his character, results in appropriate action and is a major turning point in the story.

Summary

Make your protagonist’s actions an inevitable consequence of character. This will help lend realism to your story.

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