Story pace: One of the reasons that storytellers need to master structure is so that they may orchestrate narrative events—the highs and lows, tension and release—in a way that keeps readers and audiences engrossed. Too much of a good thing makes for boring or inaffective stories. In this post, I want to focus on one particular element—the big gloom.
Towards the end of the second act a writer needs to craft a new low amongst lows—a deeply disturbing and terrifying moment when the goal seems impossible to achieve, when the Hero is on his knees and the last ember of light is about to go out.
This is the second turning point that unleashes the third act. It is the moment that screenwriting professor Richard Walter of UCLA calls the big gloom. Others have called it the lowest ebb, or the darkest night of the soul. If this moment—which should never be confused with the climax—occurs too early, at the end of the first act, for example, the story will run out of steam before the third act.
In Nothing in Common, the big gloom occurs when Tom Hanks finally understands the extent of his father’s medical condition.
“A tale without story pace is like an orchestra without a conductor, speeding up or slowing down at the whim of its individual instruments.”
In Terms of Endearment it is the moment in the hospital when we learn of the impending death of the young mother, and in About Last Night it occurs during the montage in which a ‘liberated’ Rob Lowe suffers the torments of hell for his lack of commitment to the very woman whom he once thought he wanted to be rid of.
In American Graffiti it occurs during Dreyfuss’ phone conversation with the fantasy girl in the T-bird when he learns that they will never meet. His destiny will remain unfulfilled as long as he stays with his old buddies in his claustrophobic but safe hometown.
Although these examples are triggered by external events, their true power comes from the effect they have on the Hero’s inner journey. By forcing the Hero to experience his deepest doubt, the story positions itself for a final resurgence.
The big gloom is the lowest point in the Hero’s journey. It is an important indicator of story pace. It defines the point in the journey where the Hero seems the most distant from his goal.