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Great Plot from Moral Weaknesses

Great Plot out of the moral premise in Tootsie
A great plot out of the moral premise in Tootsie

How do you generate a great plot from the moral weakness of your hero? You tailor-make the story goal to fit your hero’s weakness. Paring these two narrative events elevates your story to one of poetic justice.

One way to tie the character to the goal is to link it to the moral premise of the story. Ask, what does my character learn by pursuing and eventually gaining the goal?

If your character is stingy, he has to learn to be generous (Scrooge). If he is cowardly and narcissistic, he ends up in a situation where he has to save the world (Edge of Tomorrow.)

There is an ironic relationship between the character’s flaw or weakness and the challenge he is presented with because it is this very weakness that needs to be eliminated in order for him to become whole again.

“The point of a great plot is, at least in part, to teach the hero a moral lesson.”

Few films illustrate this better than Tootsie. In the film, Dustin Hoffman plays a man who has little respect for women, treating them poorly. But he is an out-of-work actor who desperately seeks an acting job. Ironically, he lands a part playing a woman by pretending to be a woman—a role he has to continue playing outside the studio. This exposes him to the sort of mistreatment he has subjected women to in the past. Experiencing this behaviour first hand is a lesson that causes him to grow and change. The plot is fitting because it is geared towards fixing the inner failing of the protagonist.

And so it’s should be with every great story. The plot should showcase the hero’s weakness by placing him in a situation that can only be solved by addressing that very weakness in the plot and in himself.


Summary

Behind every great plot is a protagonist who solves the story problem by addressing an inner weakness in his character.

Fabulous Scenes—how to write them

Fabulous scenes in Unforgiven
The end of one of the many fabulous scenes in Unforgiven

So, you have your logline, a short synopsis of your story, and you’re ready to start writing fabulous scenes. But how to do it?

There are several ways to classify scenes—reactive, proactive, turning point scenes, midpoint scenes, the must-have-scene, and so on. In future articles I will be looking at the specific similarities and differences between each type. Here, however, I want to lay out a general strategy for writing great scenes.

The most important things to know off the bat for writing great scenes are:

1. Who is the central character in the scene?

2. What is the character’s goal in the scene?

3. How does the scene advance the plot?

4. What is the emotion generated by the scene?

5. How does the scene reveal character?

The second thing to consider is the method: How do you intend to convey the above? Through dialogue, action, subtext?

“Fabulous scenes are fabulous because they do the simple things right and let the fireworks emerge from that.”

In Unforgiven, a young, bombastic gunslinger who calls himself the Schofield Kid approaches ex-outlaw William Manny at his farm. He wants to recruit Manny to help him kill a couple of cowboys who reportedly cut up the face of a prostitute in the town of Big Whiskey. Clearly, Manny is not doing well as a pig farmer and needs money to feed himself and his two young children. Manny initially rejects the offer. The scene, which can viewed as the inciting incident, fulfills several of the points raised above:

  1. The focus of the scene is clearly about William Manny who is faced with making a decision.
  2. The goal is to show Manny receiving a ‘job’ offer for which he will receive reward money, and his response to it.
  3. ThIs advances the plot by dangling the possibility of Manny returning to his old ways in order to collect the reward money.
  4. We see Manny as a shadow of the hard-living gunslinger he once was. Instead of lauding his decision not to accept the offer, we are left feeling sorry for him and his poverty-stricken life.
  5. The scene has Manny declare that he is no longer the cursing, hard-drinking killer he once was—that his wife has cured him of his evil ways. There is a sense, however, that Manny yearns for the adventure and freedom of the old days. We sense that he is only fooling himself, and this deepens his character.

The scene uses subtext and the physical demeanour of the characters to juxtapose the flashy, big-talking, Schofield Kid against the seemingly spent pig-farmer. It is a great example of how to use the above-mentioned techniques to write a spectacular scene.

Summary

Fabulous scenes apply an appropriate method for revealing character goals, hinting at hidden emotions, and promoting plot.

Want vs Need — Part II.

Want vs Need in Unforgiven
Want vs Need in Unforgiven

What is the difference between want vs need in a character? And why is it important? In order to answer these questions we need to delve a little deeper into the developmental arc of the character, once more.

The character arc, we are reminded, describes the path that a character takes from a state of incompetence and moral ignorance, to that of excellence and moral superiority. The arc is intimately tied to the plot, since plot is a tapestry woven out of characters interacting with one another.

Practical and moral superiority, however, can only be achieved by passing some difficult test. It stands to reason, therefore, that a state of true knowledge can only be achieved late in the story—deep into the character arc.

One way for a character to prove that she is making progress is for her to acknowledge that her want, her stated reason for pursuing the goal, is not necessarily her need, at least not on its own. She first has to discover her true motivation and begin healing past wounds, correct existing flaws, in order to unleash her inner strength. It’s a moment of self-revelation that spurs growth.

“A character’s want is established early in the story and stems from a false motivation for pursuing a goal. The character’s need, by contrast, stems from a later realisation of a wound or flaw that has to be healed in order to achieve practical and moral efficacy in the world.”

In The Nostalgia of Time Travel, this moment occurs when Benjamin Vlahos realises the truth about his parents, allowing him to begin healing the wound that has kept him a prisoner of an intractable mathematical problem for thirty years.

In Unforgiven the moment of self-revelation occurs when Ned Logan realises that he can’t bring himself to kill one of the cowboys who reportedly cut up a prostitute. Although a secondary character, he does act as a foil to William Munny, the protagonist of the story. Munny, who lacks a character arc, remaining largely static, does not hesitate to take the rifle from him and shoot one of the men in cold blood. Ned’s want for a monetary reward, however, has been replaced by his realisation of his true need—to live a peaceful life back at his raunch with his Indian companion.

A character’s want being replaced by his need, then, is a truly transformative moment and usually occurs deep into the story. It represents the true start of a characters healing process.

Summary

Want vs need lie on opposite sides of a character’s developmental arc. They represent the growth from ignorance to knowledge.

How Character shapes action

Character shapes action in Braveheart

Character shapes action and ultimately story. But no two people are exactly the same and, therefore, neither is the motivation behind their actions. 

Slap one person across the face and he might turn the other cheek. Slap another and he might punch you in the gut. A pacifist responds differently to a threat than would a war-monger. Different actions lead to different stories.

Personality shapes action. The inner life of a character is moulded by that character’s genetics, but also her hopes, desires, fears and wounds. It is these differences within a character that create the full tapestry of human response.

But personality is not static. Fears migrate, change, increase or decrease. Hope grows, shrinks, is fulfilled or snuffed out. To write a viable character arc, namely, the growth of the hero from ignorance to knowledge, or vice to virtue, we need to track the transformation of the elements that define personality.

In Braveheart, William Wallace goes from a disinterested farmer to a courageous and engaged rebel leader seeking to overthrow the English yoke. In Edge of Tomorrow Major William Cage goes from a cowardly public relations officer to a fearless soldier willing to die over and over again in order to save humanity by defeating an insidious alien enemy.

“Character shapes action. Write stories that tie the character arc to the plot in order to ensure the verisimilitude of your tale.”

If the above is true then it stands to reason that the growth of character helps to order the sequence of the narrative events that make up the story.

Tracking the change of say, cowardice to heroism through four or five stages, provides a roadmap for creating ‘ action’ scenes that feel authentic and believable. The result is stories that are motivated and well written—never a bad thing in the pursuit of success.

Summary

Character shapes action. Write believable and successful stories by tying your hero’s character arc to the flow of narrative events that comprise your plot.

Start Writing, but How?

Start writing - Luke Skywalker
Luke Skywalker’s hidden lineage provides a great springboard to start writing a great character

How do you start the writing process? Do you develop your characters and backstory first before growing the plot, or visa versa? Or does the pantser in you choose a genre and strike off immediately, finding your characters and story as you go along?

There is probably no single answer to that question. So much depends upon the personality and style of the writer. I can tell you what my approach is, though.

I fall somewhere between being a pantser and plotter. Some structural pre-planning of the story is needed, especially for screenplays, to guide my writing, but I don’t want to suffocate any spontaneous creativity that might occur when I’m half-way up the mountain.

I start by knowing which genre I want to write in. Drama? Science fiction? The mood, characters and plot will differ greatly based upon genre.

I then think about the protagonist and his goal. What problem does he have to solve in order to save himself, his loved ones, the world? Crucially, I think about an impediment or reluctance stemming from some past wound or secret that the character harbours. This plants the seed deeper into the soil and allows me to grow my story in a more rooted and viable way.

Before you start writing ask yourself, “What is my protagonist’s weakness or wound? How does this weakness make him suited, or unsuited, for the task ahead?

In The nostalgia of Time Travel, Benjamin Vlahos needs to solve a intractable mathematical problem in order to achieve his goal—undo a past event that cost his wife her life. But his nostalgia and a deeply suppressed secret about his past gets in the way of achieving that very goal.

Luke Skywalker has a terrible secret that he himself is unaware of. He is the son of Darth Vader, the very man who threatens the Rebellion. Luke’s pedigree explains his facility with the Force, but it also makes him vulnerable to the dark side. The tension between the goal and an inherent weakness is a great generator of any story.

Summary

Start writing by exploiting your protagonist’s weakness or vulnerability. You’ll not only create twists and turns in your plot, you will also allow your characters to act in a more unique and authentic way, adding to their credibility and hence to the overall success of your stories.

Reversals in Stories

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The Wild Bunch contains one of the most memorable of reversals
The Wild Bunch contains one of the most memorable reversals.

Using reversals to navigate through the major pivot points is one way to keep our readers and audiences engaged.

Importantly, we need time to lay out essential information in support of plot and character development that will only pay off later. This may cause interest in our story to wane. Reversals are one way to keep our readers or audiences interested.

Reversals are well-placed surprises. No story can really function without them. They create a certain expectation in us, only to surprise us a moment later with another: 

1. A young boy creeps into an abandoned double-story house on a dare and hears a sound coming from the steps leading up to the loft. Suddenly, a shadow appears on the wall, growing larger. The boy shuts his eyes, fearful of facing the source of the shadow. After what seems an eternity, he hears another sound. He opens his eyes, only to discover that the shadow is cast by a stray racoon caught in a slither of light.

2. A mother enters her daughter’s room. She finds the bed empty and the window wide open. We assume by her expression that her grounded teenage daughter has snuck out of the bedroom window. The mother hears the toilet flush. She smiles with relief, but the smile quickly fades when the bathroom door opens and a young man exits, followed by her daughter. 

“Reversals are used to jazz up flagging dramatic beats between the major turning points in a story.”

Here, within the space of a few seconds, we have two reversals that keep us engaged through the mechanism of surprise. 

3. In The Wild Bunch a robbery results in a gunfight. Lucky to escape with their lives, the robbers reach safety. They open the bags to count their loot only to discover they are filled with washers. This is both a reversal and a pivot point since it changes the plot. We should remember, however, that reversals are most useful when applied to smaller dramatic beats, since major turning points are potentially interesting enough on their own.

Summary

Reversals are dramatic beats placed between major turning points of a story designed to keep interest from flagging.

Realisation, Decision, Action in Stories

Realisation, Decision, Action In You can count on me
Realisation, Decision, Action in You Can Count On Me.

A character decision in stories usually follows a realisation of some hidden truth. A pivotal action springs from that very decision, forming a realisation-decision-action unit. Although the timing varies, these three nodes are tightly integrated.

In her book, Advanced Screenwriting, Linda Seger cautions that if a relisation leads directly to an action without first showing its motivation, what follows can appear fake. Sandwiching a pivotal action in between realisation and action avoids this error: 

In Unforgiven, William Munny (Clint Eastwood) decides to accept the Schofield Kid’s (Jaimz Woolvette) job offer, before embarking on a journey to fulfill the contract. In The Matrix, Neo decides to swallow the red pill, then confronts the Machine World and Agent Smith. Decision Scenes typically show a character observing, noticing – checking things out, before deciding to act as a result of new information and insight garnered by the Realisation Scene.

“Realisation, decision, action: Realisation leads to decision. Decision leads to action. Action defines character. Character creates plot.”

Action Scenes propel the story forward by showing a character engaging in a range of actions: chasing a criminal, climbing a mountain, caring for a family member. In The Matrix, Neo learns how to fight by allowing Morpheus to download a kung-fu program directly into his brain. But in a character-driven film such as You Can Count On Me, the action may be as subdued as showing Samantha (Laura Linney) allowing her brother to stay with her, or having an affair. In each case, however, we notice that character action is a direct result of the decision to act.

Summary

Realisation, Decision, and Action Scenes form a tight dramatic unit that explains, motivates, and directs character action. A character realises a truth about his or her situation, decides to act on it, and does so. Understanding and utilising such patterns in your own writing is a useful way of weaving a tight and cohesive story.

Act-1, etc.

Act-1 as the blueprint of Annie Hall
Act-1 and the dramatic structure of Annie Hall

In The Screenwriter’s Workbook, Syd Field reminds us that act-1 of any story is a block of dramatic action, which begins on page one, is developed by the inciting incident within the first half of the act, and ends at the first turning point.

The primary function of act-1 is to set up the dramatic context of the story, introduce the protagonist, as well as other important characters, their world, and the story goal—the things that the protagonist must achieve in order to save the day, restore the balance, fulfill his or her potential.

Dramatic context

Establishing the dramatic context of act-1 means setting up characters, their situation, and the premise of the story: What is at stake for the protagonist? How is the goal defined? What are the initial obstacles in the way of achieving this goal? More concisely, what is the dramatic question of act-1? Indeed, the dramatic question encapsulates these concerns in one precise sentence. 

Syd Field provides us with a powerful example of this in his book. In the film Annie Hall, Alvy Singer (Woody Allen) tells us in a standup monologue, “Annie and I broke up and I..I still can’t get my mind around that. You know, I…I keep shifting the pieces of the relationship through my life and trying to figure out where did the screw up come. You know, a year ago we were…in love…”

“Act-1, and indeed, act-2 and act-3, revolves around a short statement. The story examines the “pieces of the relationship” and tries to answer the question where “did the screw-up come?” 

The Structure of the Dramatic Question

This illustrates an important aspect of the dramatic question. In the first act there are really two questions. The first question quizzes the entire story (how did the screw-up happen). The second question concerns the individual act. For example, when, how, why, and where, did Alvy and Annie fall in love?

The Value of the Dramatic Question for Each Act

Identifying the dramatic question in the first act allows us to hook into the dramatic question of the second and third acts in turn. In the second act of Annie Hall the dramatic question is, when, where, and how did things begin to go increasingly wrong for the couple? The third act’s dramatic question is: what is the final straw that breaks them up? Our task as writers is to answer these questions—a process which involves writing material that addresses each question, scene by scene.

Summary

Tracking act-1 (and indeed, act-2 and act-3) through the dramatic question helps us focus on the progression of our story. It propels us to write material that is purposeful and concise.

The Moral of the Story

The moral of the story in Noah, the movie.
The moral of Noah centres around God’s judgement of sin and His deliverance for those who trust and believe in Him.

THE most memorable stories contain a theme with a strong ethical or moral premise. A story proves the theme by tracking the conflict that ensues between the hero and his nemesis. Both characters represent opposing values. In simple terms, good guys win, or lose, depending on the outcome of that conflict. In so doing they ‘prove’ the theme.

But does this then mean that some stories are not ethical or moral? Is the nemesis’ winning of the fight, proof that unethical and immoral behaviour is rewarded? 

Biblical tales, for example, are clearly moral. Noah, Cleopatra, The Ten Commandments. As are modern stories, such as Braveheart,  The Firm, Gladiator, Oblivion, Edge of Tomorrow, and countless others. These tales have at their core a moral premise that states that if the hero does the right thing, he will eventually achieve the goal. He will carry the day, save the world, even if he sometimes has to sacrifice himself to do it.

“The story’s moral premise is the pilot of the ship, steering it towards its inevitable destination.”

But what about less obvious examples? Seven? Fight Club? Inception? Oceans 11,12,13? In what sense do these stories espouse ethical or moral values? 

This bothered me quite a bit because, deep down, I felt that all great stories promote the best in us rather than the worst. Yet, something rang true about these latter stories. I felt a verisimilitude in them that I associated with great tales.

Then, during one of my classes on story-telling, it struck me. Most stories are indeed moral and ethical, with one proviso. In some, the moral or ethical judgment falls outside the world of the story itself—it is made by an audience or reader based on received cultural, social, and religious values.

Stories in which the villain gets away with it, spreading death and mayhem in his wake, may appear to show that malice, slyness, and cold-blooded determination lead to victory, but few of us would applaud his actions. 

A horror story, in which, let’s say, demons succeed in taking over the world, is not necessarily a celebration of evil overcoming good. Rather, it is a warning: If the hero fails to stop evil, this is the result – a horrific world overrun by demons. 

The characters within such a story may even celebrate this fact, but audiences, as a whole, won’t, since they bring their own moral and ethical systems to bare upon the tale. 

Paradoxically, then, good will always rise above evil even when it seems defeated.

Summary

Most stories invoke an ethical and moral foundation, even those that ostensibly seem not to.

Good Scenes – Write Them Just So!

Good scenes in Out of Sight
Good scenes in Out of Sight


Good scenes are comprised of meaningful dramatic beats. The general function of any scene, we are reminded, is to provide the reader or audience with essential information about the plot and characters not only to be able to follow the story, but to be able to be captured by it too.

The specific purpose of a scene is determined by what sort and how much information to provide. To do so effectively the writer has to understand that beats are organized under different headings depending on the approach used: Is it Vogler’s The Hero’s Journey? Is it Snyder’s Save the Cat? In this article, let’s mention the slightly looser, but freer scheme codified by Syd Field: Here, the beats go by names such as the introduction to the protagonist’s ordinary world, the inciting incident, pinches, turning points, mid-point, climax, and resolution.

The purpose of the inciting incident, for example, is to kick-start the story. The  first turning point’s function is to turn the story from act one to act two. Act two contains mounting conflict as well as two ‘pinches’—these are short scenes placed near the beginning and end of the act that remind us of what the story is about. The midpoint is a scene in which protagonists consider whether they should continue their struggle in pursuit of the goal, despite explosive and mounting odds. The second turning point beat towards the end of act two is to transition the story into act three, leading to the climax and resolution.

Identifying scenes in this way highlights their specific function and tells us where they slot into the story. Particular scenes, therefore, allow us to map information in the right place along the trajectory of the story.

Scenes should also adhere to the genre stylistics of the story. Stylistics inform how the scene delivers its information. The climactic scene in a love story, for example, is very different to the climactic scene in the action genre, in terms of setting, tone, tempo, and protagonist/antagonist interaction. In a love story the antagonist and protagonist might very well end up having sex and getting married; in a thriller, they might end up killing each other.

Out of Sight

In the superb comedy/action/crime/love story movie Out of Sight, Jack Foley (George Clooney), a failed bank robber, and Karen Sisco (Jennifer Lopez) a US Marshall, share an ostensibly antagonistic relationship, which conceals a growing attraction between them, an attraction usually associated with a full-blown love story. The outer journey the cop chasing the bank robber neatly echoes the inner journey—the lover’s chase. The accomplished but disjointed time-line adds to the sense of uncertainty in which the viewer is unsure whether Sisco is out to arrest Jack or make love to him. 

Summary

Good scenes, then, deliver crucial narrative beats according to their function and position in the story. Each scene should generally start late and end early.

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